
C++ Gameplay AI Programmer
Jordan de Jong
I studied C++ at Breda University of Applied Sciences and C# at SintLucas in Eindhoven. With 8+ years of game development experience, I work in Unreal Engine on PC and VR. Currently at Simulatie Centrum Maritiem developing VR serious games.
Projects
Games and projects I’ve worked on.
Professional skills
Technologies and tools I work with daily.
Unreal Engine
C++ and Blueprints development for games and VR simulations
SCM, Metro Awakening, ARD, Osakabe, VR Pieckepoort
C++ Programming
Custom tools, engine modifications, and gameplay systems
All projects
VR Development
Multi-platform VR experiences and training simulations
SCM, Metro Awakening, VR Pieckepoort
AI Programming
Behavior trees, state machines, and enemy AI systems
Urcham, ARD, Osakabe
Experience
Simulatie Centrum Maritiem
Gameplay AI Programmer · Full-time · Sep 2024 – Present
- Royal Netherlands Navy VR simulation department
- Creating high quality training simulations in Unreal Engine, C++, Python
Metro Awakening – Vertigo Games
Gameplay Programmer · Internship · Sep 2022 – Jun 2023 · 10 months
- Collaborated with programmers, designers and artists on a VR title
- Multi-platform development, automated testing, profiling & optimization
- Implementation of core systems, Unreal source code bug fixing
Urcham Entertainment
Gameplay AI Programmer · Part-time · Jan 2021 – Apr 2022 · 1 yr 4 months
- Gameplay and AI programmer on an unannounced title
- Unreal Engine, Git, Agile development
Erfgoed 's-Hertogenbosch
Gameplay AI Programmer · Contract · Jul 2019 – Aug 2019 · 2 months
- VR Pieckepoort – final development and polish
- Released January 2020, featured in Brabants Dagblad newspaper
DeStudio
Gameplay AI Programmer · Internship · Jan 2019 – Jun 2019 · 6 months
- VR Pieckepoort for Erfgoed 's-Hertogenbosch
- Inverse kinematics, scene optimization, quest system in Unreal Engine
DeStudio
Gameplay AI Programmer · Internship · Aug 2017 – Feb 2018 · 7 months
- VR Pieckepoort for Erfgoed 's-Hertogenbosch – initial development
- VR experience recreating Den Bosch in 1500 in Unreal Engine
Student Projects
A.R.D. Alien Removal Division – Enchanted Bean studio
Gameplay/AI Programmer · 10 months
- Saving and loading, level streaming, profiling & optimization
- Made in Unreal Engine 4. Released on Steam
Osakabe – Team 3
C++ Gameplay/AI Programmer · 8 weeks
- AI, profiling & optimization, saving/loading. Released on Itch.io
