Jordan de Jong
Jordan de Jong

C++ Gameplay AI Programmer

Jordan de Jong

I studied C++ at Breda University of Applied Sciences and C# at SintLucas in Eindhoven. With 8+ years of game development experience, I work in Unreal Engine on PC and VR. Currently at Simulatie Centrum Maritiem developing VR serious games.

Projects

Games and projects I’ve worked on.

Professional skills

Technologies and tools I work with daily.

Unreal Engine

C++ and Blueprints development for games and VR simulations

SCM, Metro Awakening, ARD, Osakabe, VR Pieckepoort

C++ Programming

Custom tools, engine modifications, and gameplay systems

All projects

VR Development

Multi-platform VR experiences and training simulations

SCM, Metro Awakening, VR Pieckepoort

AI Programming

Behavior trees, state machines, and enemy AI systems

Urcham, ARD, Osakabe

Experience

Simulatie Centrum Maritiem

Gameplay AI Programmer · Full-time · Sep 2024 – Present

  • Royal Netherlands Navy VR simulation department
  • Creating high quality training simulations in Unreal Engine, C++, Python

Metro Awakening – Vertigo Games

Gameplay Programmer · Internship · Sep 2022 – Jun 2023 · 10 months

  • Collaborated with programmers, designers and artists on a VR title
  • Multi-platform development, automated testing, profiling & optimization
  • Implementation of core systems, Unreal source code bug fixing

Urcham Entertainment

Gameplay AI Programmer · Part-time · Jan 2021 – Apr 2022 · 1 yr 4 months

  • Gameplay and AI programmer on an unannounced title
  • Unreal Engine, Git, Agile development

Erfgoed 's-Hertogenbosch

Gameplay AI Programmer · Contract · Jul 2019 – Aug 2019 · 2 months

  • VR Pieckepoort – final development and polish
  • Released January 2020, featured in Brabants Dagblad newspaper

DeStudio

Gameplay AI Programmer · Internship · Jan 2019 – Jun 2019 · 6 months

  • VR Pieckepoort for Erfgoed 's-Hertogenbosch
  • Inverse kinematics, scene optimization, quest system in Unreal Engine

DeStudio

Gameplay AI Programmer · Internship · Aug 2017 – Feb 2018 · 7 months

  • VR Pieckepoort for Erfgoed 's-Hertogenbosch – initial development
  • VR experience recreating Den Bosch in 1500 in Unreal Engine

Student Projects

A.R.D. Alien Removal Division – Enchanted Bean studio

Gameplay/AI Programmer · 10 months

  • Saving and loading, level streaming, profiling & optimization
  • Made in Unreal Engine 4. Released on Steam

Osakabe – Team 3

C++ Gameplay/AI Programmer · 8 weeks

  • AI, profiling & optimization, saving/loading. Released on Itch.io

Contact

Reach out via email or LinkedIn.